Console | PSP |
Size | 515MB |
Developer & Publisher | Ubisoft Montreal, Ubisoft |
Genre | Action, Adventure |
File Format | ISO |
Region | USA |
Released Date | December 7, 2009 |
From the film, the developers had complete control. The music for this game was written by composer Chance Thomas. The player characteristics in the Wii and PSP versions is a young Na’vi named Raiuk, who is his clan’s lone survivor following an RDA attack. These editions feature a different plot. However, he starts a personal fight to exact revenge on his people and retrieve their stolen tribal items, saving them from destruction.
Gameplay
The gamer has access to weapons like flamethrowers, grenade launchers, assault rifles, and shotguns as a soldier. Generally, the soldier must defeat the opponents from a distance. They are tough and rapid, and they usually control the player. When an avatar is used, the gamer is restricted to applying only one machine gun provided by the avatar along with a variety of old weapons like melee weapons, crossbows, and bows. Because long-range guns, like machine guns, are either weak or have slow fire rates, like bows and crossbows, or have limited weapons, the avatar player must typically charge the enemy. However, human opponents are normally powerless, and even simple foot soldiers can be killed with only one hit.When the health of the player goes down to zero, they may apply a cure that will bring them back their normal fitness directly. Recovery methods can be obtained by collecting samples of cells. That have been deposited through died creatures (Na’vi or humans) or plants. However, they can only be transported five at a time. It is easier for Avatar players to obtain Cell Samples from a variety of plants without the need to “kill” them. However, if the gamer dies from an accident, he will not be able to perform cures and will need to restart from an immediately saved stage. There is no method to save the game while it is being played.
Lastly, the character ranks up and earns experience points as the player fulfills mission goals or defeats opponents. There is no option to modify the personality during the linear ranking system. Upgraded editions of the character’s current armor, weapons, and skills are awarded at every level.
Features
- The character is only capable of four weapons, four skills, and one armor packed in their fast category.
- When a player defeats an enemy or completes mission goals, their character ranks up and earns experience points.
- The player has the option to select the character’s look from a list of standard looks.
- The three various types of troops that can be purchased with credits include infantry, heavy ground units, air units, defenses, and restricted special attacks.
- Pick between the RDA and the Na’vi.
- Improve your abilities and skills.